Finally

I’ve been looking for a piece of GUI for a long time. I wanted to make something like the property box that can be seen in Visual Studio. It’s the place where the properties of GUI widgets and the like can be edited. After working with kjAPI I knew this could be a very powerful tool for game engine creation. But until now I didn’t know what it was called - simply enough the ‘property grid’ (http://www.c-sharpcorner.com/UploadFile/mgold/PropertyGridInCSharp11302005004139AM/PropertyGridInCSharp.aspx).

I’m working with Lua a lot at work at the moment. It’s a very nice little language. Functions are must more first class entities than in C#, making it very easy to work with callbacks. Most people are using VI or UltraEdit to hack in Lua. I’m using UltraEdit, it definitely could be a lot better! So now and again I’m hacking up my own code editor.




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  • Large-Scale C   Software Design

    Large-Scale C Software Design by John Lakos

  • I Am a Strange Loop

    I Am a Strange Loop by Douglas Hofstadter

  • A Dictionary of Basic Japanese Sentence Patterns (Kodansha Dictionary)

    A Dictionary of Basic Japanese Sentence Patterns (Kodansha Dictionary) by Naoko Chino

  • Japanese Verbs at a Glance (Power Japanese Series) (Kodansha\’s Children\’s Classics)

    Japanese Verbs at a Glance (Power Japanese Series) (Kodansha\’s Children\’s Classics) by Naoko Chino

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