Aim for today: Get textured bitmaps to the screen via some loadbitmap function.
Detail: Basically I'd like to do this using a 3D framework. A screen full of quads each a tile each with a tecture.
I've been fiddling with Direct X. There are hardly any web tutorials dealing with DX9 and C#. The Microsoft SDK is a bit lacking and 'subject to change' bah.
I may use the GTK or whatever its called instead. Its a lot simplier and I can write my code in such a way that I cam swap in some faster later.
Right now I'm going to read this and see if things suddenly become clearer.
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