Back at Uni - not much progress. Currently on a bit of a hold, though most features are documented and there are several todo lists saying what I need to progress in.
I'll probably start more work again as soon as pressure from various other projects starts :)
About Game Development with particular focus on C#, Lua and procedural content generation.
Sunday, September 28, 2003
Tuesday, September 16, 2003
Sunday, September 14, 2003
Currently have a bit of a cold, documentation continues at its rather slow pace.
It should be called documentation / optimization / simplifying the code which can only be a good thing.
It should only take one more shove and I'll have finished the UpperMap documentation.
The next tricky thing to document is the screen, all the rest of the code should be quite straight forward.
In a couple of weeks I head back to Uni too, I'm unsure if this will speed things up or slow them down.
Slow for at least freshers week I'm sure.
It should be called documentation / optimization / simplifying the code which can only be a good thing.
It should only take one more shove and I'll have finished the UpperMap documentation.
The next tricky thing to document is the screen, all the rest of the code should be quite straight forward.
In a couple of weeks I head back to Uni too, I'm unsure if this will speed things up or slow them down.
Slow for at least freshers week I'm sure.
Thursday, September 11, 2003
Tuesday, September 09, 2003
Enders Saga Book 4 finished. Its waning for me ... I think I'll take a break from this series , amybe I'll read the Golden Fool book. I've already read the first Robin Hobb is a great writer but this series is still being written so it will probably be ages before I get to read the last book :(
I can hardly remember the first
I can hardly remember the first
Friday, September 05, 2003
Wrote a chunk of a C# tutorial I'm thinking of doing.
It starts very basic and simple. My writing style tends to be ramlby as per usual but each part is thoroughly covered.
If I get to putting something of the screen, then I think it will be worth something to some body and I'll review what I've written and submit it where I can.
Preferably I'd like to get as far as a small tile engine.
It starts very basic and simple. My writing style tends to be ramlby as per usual but each part is thoroughly covered.
If I get to putting something of the screen, then I think it will be worth something to some body and I'll review what I've written and submit it where I can.
Preferably I'd like to get as far as a small tile engine.
Thursday, September 04, 2003
Tuesday, September 02, 2003
Monday, September 01, 2003
Doxygen is alot like JavaDoc, infact it seems you can switch to JavaDoc style syntax. Seeing as I'm using someones elses tools to create the docs though - I'll leave it as it is.
The first line is the brief description.
The next line between /*! and !*\, is where the detailed description goes.
The \sa, is See Also, I think
Then \param "name of the parameter", allows indivual commenting on the parameters.
Its pretty straight forward - the last thing I need to lock it down is to find where the Assert and debug commands are in C#.
//! A pure virtual member.
/*!
\sa testMe()
\param c1 the first argument.
\param c2 the second argument.
*/
virtual void testMeToo(char c1,char c2) = 0;
The first line is the brief description.
The next line between /*! and !*\, is where the detailed description goes.
The \sa, is See Also, I think
Then \param "name of the parameter", allows indivual commenting on the parameters.
Its pretty straight forward - the last thing I need to lock it down is to find where the Assert and debug commands are in C#.
Doxygen is in there and working well.
I'm pleased.
I've also starting writing a tutorial / documentation of my Engine class or generally using DirectX3D with C# for tile games. If it turns out okay I'll send it into GameDev.
Its going slow at the moment - I am enjoying Final Fantasy Tactics: Advance though :)
I'm pleased.
I've also starting writing a tutorial / documentation of my Engine class or generally using DirectX3D with C# for tile games. If it turns out okay I'll send it into GameDev.
Its going slow at the moment - I am enjoying Final Fantasy Tactics: Advance though :)
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