Just a quick review of where I'm up to.
I wrote a pixel by pixel non-loading scrolling tile engine that had a bug or two.
I then started to document how I got to this stage. This lapsed into a semi-rewrite, know understand all the base code. The top level code can be pulled across but I'm trying to get a better architecture first!
About Game Development with particular focus on C#, Lua and procedural content generation.
Tuesday, July 20, 2004
Monday, July 19, 2004
Not too much posted of late - as going to Japan next week now! :o
But I've got DirectX working on the portable I was using - fantastic - this time a different method than before. I tried to unpack the cab file and add the dlls manually but that didn't work. A little searching later I got to a Summer 2003 Directx 9 Update. I don't know how I'd missed this previously but I installed it and now everything works.
For some reason there are differences for instance device.DeviceCreated isn't there any more so I changed that to Device.Reset and everything seems fine. (Luckily).
So game development should be fine in the East - yay!
But I've got DirectX working on the portable I was using - fantastic - this time a different method than before. I tried to unpack the cab file and add the dlls manually but that didn't work. A little searching later I got to a Summer 2003 Directx 9 Update. I don't know how I'd missed this previously but I installed it and now everything works.
For some reason there are differences for instance device.DeviceCreated isn't there any more so I changed that to Device.Reset and everything seems fine. (Luckily).
So game development should be fine in the East - yay!
Subscribe to:
Posts (Atom)