My tutorials are very nearly finished. There's a final bit of tricky coding. Then they're finished, at a later date I should add some review code. That will make things vaguely more sane which is always a good thing.
But for the rest of my programming journey I will not be making it public so my ground braking game comes from out of the blue!
About Game Development with particular focus on C#, Lua and procedural content generation.
Tuesday, October 12, 2004
Tuesday, October 05, 2004
I think I'm at the part of coding where a lot needs to be done that doesn't have any visual impact. So the only thing that keeps you going is grit and splash of will power.
Soon though I'll get this last bit covered and some changes should start to pop up. There are a few challenges up adhead but currently none in thinking range. The biggest problem is balancing my coding with my Japanese studies (which are way toooo far behind for this thursdays lesson.)
Soon though I'll get this last bit covered and some changes should start to pop up. There are a few challenges up adhead but currently none in thinking range. The biggest problem is balancing my coding with my Japanese studies (which are way toooo far behind for this thursdays lesson.)
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