Today is shockingly beautiful, very sunny. This calls for sitting on the balconey and drinking coffee later today.
I've fixed the first of my two menu bugs. I wasn't closing a filestream - duh, so I was defaulting to the default texture. Next up is the "why do the planets turn blue problem".
If I get these two things done I may go off on a tangent and do something totally uneinfall related.
Wheeee: Fixed the blue planet problem.
So it took about 2hours total. Why have I been unable to make myself do it until now though? :D Grrrr. Still happy with that. The next big task is refactoring the tile.
*Refactor the tile
-It should be serialized
-It can be much lighter
-But it requires quite a lot of work, therefore I might just add a layer concept and come back to it later.
*Add local regions
-Basically each map will have a quadmap to reduce collisions.
-Also regions will exist for buildings, so it's easy to tell when your in or out.
EDIT:
The player is now placed on the map that his setup file says he should be placed at. This should have been done in stage 2 but by that time I'd forgotten what one of the todo's actually meant :D There is no saving of where the player travels too during the game though!
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