About Game Development with particular focus on C#, Lua and procedural content generation.
Saturday, June 17, 2006
A bout of a case of springtime giddiness.
Recently I've been writing a benchmaker for batching. I've got a map up with animation using batching - that's working quite well. Before putting it into my main project though, I want to get layers, items and moving entities in there. Yes practically a whole new game base :D But I need to make sure everything works correctly before I can start adding it into the main project.
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2 comments:
Sounds like you're actually trying to make sure things can be reverted back if they don't work... I just glue stuff on top of my existing things.
If something breaks up and I can't press "undo" many times enough... crap. =)
Use SVN and tortoise - it's like a save game function for your code :D You can always revert to a previous save!
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