I'e been playing more with my "TightMap". I "upgraded" it's message system (no doubt making it far far slower :D) so it currently looks a little like this.
I can do things with it that are probably all together too clever such as:
void OnClickVerify(object sender, EventArgs e)
{
form.SendGameStateMessage(new VerifyMap(delegate(string answer)
{
statsForm.VerifyState = answer;
}));
}
Then I added Lua to the map. Then I added Lua messages to the message system. Then I added a Lua tab to my Map Stats form - so you can write chunks of code to modify the map and then send the code and watch the map change in real time. That's a bit groovy. Of course the only lua function in there at the moment is one the kills the map (correctly deferencing all it's textures I might add). I'm sure I'll add a few more tomorrow - modifying map tiles and layers.
And that's it. Started reading Ender's Game again at school, so the author's a fascist mormom homophobe he still writes a very good book.
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