About Game Development with particular focus on C#, Lua and procedural content generation.
Thursday, October 04, 2012
September Review
This month, among many others things, I ported my small engine over to Android. Android development went much smoother when I totally ignored Eclipse and did everything from the commandline under cygwin. The development experience compared to Windows (or Console dev generally) isn't very friendly but I'm able to run the same program on my desktop and phone which is cool. I don't really have to touch the Android internals again, unless I want device specific features, such as camera access or something.
I've not submitted the working build to any public source control but I have updated my github with android ports of all versions I've committed so far.
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