I'm at the end of the first part of my book "How to Make an RPG". Each part ends with a small game. This first game makes use of a little cutscene and it introduces a nice framework to make authoring cutscenes, a little easier than hard coding them. There's not that much to the game but I've got it storyboarded out, it's just a matter to implementing it / writing it up.
Because this is a "real" game now, I've using some nice fonts. As the text fades in the sound of rain also fades in and after these captions it's going to show a map. Hopefully by this time next week I'll have the art for the first map too, so that will be cool.
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